The Shadow of Dragons

Session Four

The Hatchery, Part 1


March 24 – 25, 1482

The group puts a safe distance between themselves and the chaos at the camp, and stops to rest for the night. They set out again in the morning, arrive in Greenest shortly before noon, and hand Leosin over for medical care.

After a short rest and a meal, they meet with Governor Nighthill, Escobert, and a medicated but lucid Leosin. The monk offers the party additional payment to return to the camp and return with any further observations, especially with regards to the “hatchery” cave.

Leosin plans to spend a few days recovering, but then will depart for the city of Elturel to meet with the paladin Ontharr Frume, an ally in his investigation of the Dragon cult. He asks them to meet him, or Ontharr, there when they complete their task.

The heroes accept, and depart immediately.

They take a more circuitous route this time, and arrive at the edge of the cliffs overlooking the camp. It’s immediately obvious most of the raiders have departed, and much of the camp has been abandoned and burned. The only real center of activity continues to be the cave entrance, so the party waits for nightfall, dons their disguises, and heads down into camp.

When challenged by the guards, Drianna lays out a stunningly effective series of bluffs and deceptions that they are allowed to pass without issue, and the heroes move confidently into what turns out to not be just one, but a series of caves and twisting tunnels.

They first discover what appears to be a recently-emptied treasure room, and carefully avoid the sleeping guard. Next, heading down to an eerie farm of giant mushrooms and other fungi, Razar-De springs a trap, and tumbles down into an ambush by several aggressive ambulatory purple mushrooms. A quick and quiet battle ensues before the heroes move on.

Another path leads them down steep stairs to a leather curtain, which Tarathan attempts to push through and discovers is embedded with poisoned barbs. He briefly falls ill, but uses his divine powers to remove the disease. Beyond the curtain is only a naturally cold cavern used to store a large amount of meat.

Backtracking a bit, the group discovers several kobolds in a split-level chamber used for the raising and training of guard drakes. Again, the heroes make quick work of the kobolds, but the activity agitates the drakes, who begin roaring and calling out. Thinking fast, the party tosses the bodies of the slain kobolds to the beasts, who fall silent as they feast on their former masters.

Continuing down the tunnel, the party runs into Langdedrosa Cyanwrath and two human guards in a large cavern that has been decorated as a temple to Tiamat. A brutal battle ensues, but the heroes win through, slaying the half-dragon and his lackeys.

Drianna goes to work on a locked chest, aptly disabling the trap she discovers as well. Inside is a small fortune in gems and jewelry. Further searches of the room discover nothing but the complex carvings in the walls – a five-headed dragon, rising from an erupting volcano while other dragons, dwarfed by the five-headed monstrosity, flock to its side.



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