The Shadow of Dragons

Session Four
The Hatchery, Part 1


March 24 – 25, 1482

The group puts a safe distance between themselves and the chaos at the camp, and stops to rest for the night. They set out again in the morning, arrive in Greenest shortly before noon, and hand Leosin over for medical care.

After a short rest and a meal, they meet with Governor Nighthill, Escobert, and a medicated but lucid Leosin. The monk offers the party additional payment to return to the camp and return with any further observations, especially with regards to the “hatchery” cave.

Leosin plans to spend a few days recovering, but then will depart for the city of Elturel to meet with the paladin Ontharr Frume, an ally in his investigation of the Dragon cult. He asks them to meet him, or Ontharr, there when they complete their task.

The heroes accept, and depart immediately.

They take a more circuitous route this time, and arrive at the edge of the cliffs overlooking the camp. It’s immediately obvious most of the raiders have departed, and much of the camp has been abandoned and burned. The only real center of activity continues to be the cave entrance, so the party waits for nightfall, dons their disguises, and heads down into camp.

When challenged by the guards, Drianna lays out a stunningly effective series of bluffs and deceptions that they are allowed to pass without issue, and the heroes move confidently into what turns out to not be just one, but a series of caves and twisting tunnels.

They first discover what appears to be a recently-emptied treasure room, and carefully avoid the sleeping guard. Next, heading down to an eerie farm of giant mushrooms and other fungi, Razar-De springs a trap, and tumbles down into an ambush by several aggressive ambulatory purple mushrooms. A quick and quiet battle ensues before the heroes move on.

Another path leads them down steep stairs to a leather curtain, which Tarathan attempts to push through and discovers is embedded with poisoned barbs. He briefly falls ill, but uses his divine powers to remove the disease. Beyond the curtain is only a naturally cold cavern used to store a large amount of meat.

Backtracking a bit, the group discovers several kobolds in a split-level chamber used for the raising and training of guard drakes. Again, the heroes make quick work of the kobolds, but the activity agitates the drakes, who begin roaring and calling out. Thinking fast, the party tosses the bodies of the slain kobolds to the beasts, who fall silent as they feast on their former masters.

Continuing down the tunnel, the party runs into Langdedrosa Cyanwrath and two human guards in a large cavern that has been decorated as a temple to Tiamat. A brutal battle ensues, but the heroes win through, slaying the half-dragon and his lackeys.

Drianna goes to work on a locked chest, aptly disabling the trap she discovers as well. Inside is a small fortune in gems and jewelry. Further searches of the room discover nothing but the complex carvings in the walls – a five-headed dragon, rising from an erupting volcano while other dragons, dwarfed by the five-headed monstrosity, flock to its side.

Session Three
Raider's Camp


March 22 – 23, 1482

The next day, Governor Nighthill requests the party locate the raiders’ camp and find out certain information. He offers to pay them 250 GP apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders are, what’s motivating these attacks, and where they plan to strike next. The heroes conclude that their orders would cover this activity anyway, and accept.

Meanwhile, Razar-De is approached by Nesim Waladra, a fellow monk and disciple of Leosin Erlanthar. He knows Leosin was researching the Tiso clan and their involvement with the Cult of the Dragon, and fears he was discovered and captured by the raiders.

They party departs southwest, easily following the trail left by the departing raiders. As they reach the foothills of the Sunset Mountains, they spot a small squad of stragglers, and ambush them. The group slays a number of kobolds and human cultists, and manage to capture one severely wounded acolyte alive, Dehalac.

After some interrogation, they learn the location and basic layout of the raider’s camp. Unable to justify killing an unarmed captive, Tarathan heals Dehalac, and orders him to report to Greenest and surrender himself. Surprised by their honor, Dehalac tells them how to avoid the raiders’ rear guard.

The group takes a moment to disguise themselves using the robes of the dead cultists and departs. They find that Dehalac’s information was true, avoid the rear guard positions, and blend in with other raiders returning to camp.

A great deal of time is spent exploring the camp, noting the presence of Frulam Mondath and her champion Langdedrosa Cyanwrath. They also learn of something called “the nursery” within the heavily-guarded caves at the edge of camp, and surmise the presence of young dragons or dragon eggs.

They also locate Leosin under guard at the back of the camp, tied to a stake and severely beaten. Using Drianna’s elvish gift of messaging, they have a short mental conversation with him, and let him know to prepare for rescue.

The heroes wait until most of the camp beds down for the night, then unleashes a series of distractions. From a position atop the cliffs, Drianna fires flaming arrows down into the camp, setting alight several tents Gareth and Tarathan had soaked in oil. Razar-De creates the illusionary sound of dragons screaming in pain at the entrance to the nursery, and Gareth plunges Frulam’s tent into magical darkness.

Chaos erupts in the camp, and Gareth and Tarathan take the opportunity to disable Leosin’s guards and free the monk. They throw an acolyte’s robes over him, and make their way out of the camp. The party reassembles at a prearranged location and begins the trip back to Greenest.

Session Two
Greenest in Flames


March 14 – 21, 1482

The party returns to Exridge, and is debriefed by Marnius Cortes. Captain Cortes informs them that a sizable force of bandits has gathered near the town of Greenest to the south. Everyone agrees to depart for Greenest after rest and resupply.

At the end of their eighth day of travel, sundown is approaching when the group tops a rise and sees the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town they expected, columns of black smoke rise from burning buildings, and a dark, winged shape wheels low over the keep that rises above the center of the town. Greenest is being attacked by a dragon!

As the party makes their way towards the keep through the burning village, they rescue several small groups of townspeople from packs of marauding kobolds. After reaching the keep, Escobert the Red greets the heroes and hurries them off to meet with Governor Tarbaw Nighthill.

Nighthill is grateful for their arrival, and asks for their assistance in the running battle. The group’s initial excursion – out the front gate, across open ground as a hostile dragon flies overhead – met with overwhelming resistance, but they did manage to capture and interrogate one of the human cult members leading the kobolds. The party set out on another, more successful sortie to save the town’s mill from being burned, and returned to the keep shortly before dawn.

After a brief rest, the party returned to the battlements to see Frulam Mondath, leader of this Cult of the Dragon warparty, meeting with her captains and leaving for the southwest. Her half-dragon champion, Langdedrosa Cyanwrath remained behind to challenge any taker to single combat in exchange for several hostages. Tarathan accepted this challenge, but though he put up a valiant fight, was defeated by the tremendous strength of Cyanwrath.

Satisfied with the combat, Cyanwrath freed the hostages and left to join his mistress while Gareth healed his compatriot. Tarathan and Gareth rejoined Drianna and Razar-De in the keep for some much-needed recuperation.

Session One
Bones and Arrows

Bones and Arrows

March 11, 1482

Assembled by Marnius Cortes, our heroes set forth south from Exridge along the Uldoon Trail, the main trade route between the capital and the ports at Varsten.

Captain Cortes instructs them to investigate reports of undead activity at a suspected comet impact site. They are to travel a half a day south, locate and follow a smaller path that crosses the Uldoon Trail, and make their way to the crater.

The trip passes without difficulty, and the party has no problem locating the affected site and dispatching the four reanimated skeletons they find roaming the area.

Rather than venture back to the main road, the party takes another side trail that takes them in a more direct route home. They travel for just over an hour, but then as they come around a bend in the trail, they spot two dead horses sprawled out ahead of them, riddled with arrows and blocking the path. Investigating, they find that the saddle bags have been looted, and blood stains the ground.

Without warning, they find themselves under fire from several goblins that were lying in ambush on either side of the road. Several members of the party find themselves badly wounded, but they manage to kill their attackers. After a few minutes of rest, they investigate the area and find signs of two bodies being dragged away from the ambush site.

Concerned for anyone who may have survived the ambush, they follow the trail a short ways to the opening of a small cave system. Bypassing some wolves penned in at the entrance, the group explores a series of empty caves before encountering a small troop of goblins and their leader.

After a short battle, the goblins lie dead, and the party searches the remaining caves. They discover a small cache of treasure, but no sign of survivors. Suspecting that any unfortunate prisoners wound up as meals for the goblins, the group departs the caves and continues their journey home.


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